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Team Lead - Animation [Far Cry Project]

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As an Animation Team Lead, you will support the Project Lead (CP)/ Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).

What you'll do

  • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
  • Represent the team;
  • Organize and lead team meetings;
  • Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team;
  • Draft regular reports for the Project lead (CP)/ Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
  • Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team;
  • Be a mentor in terms of technical/artistic aspects for team members (where necessary);
  • Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM);
  • Coordinate bug correction as it pertains to the team’s work;
  • Ensure that new employees integrate the team;
  • Help recruit new team members;
  • Create a portion of the required animation.

Qualifications

What you bring

  • Experience in animation and in leading a team;
  • Participation in at least one complete game production or equivalent;
  • Leadership;
  • Time and priority management for both yourself and your team;
  • Ability to assemble productive teams;
  • Good interpersonal and communication skills;
  • Resourcefulness in problem-solving;
  • Ability to delegate;
  • Stress and change management skills;
  • Managerial courage;
  • Sense of initiative;
  • Database knowledge an asset (JIRA, Perforce, etc.);
  • Knowledge of the technical constraints of real time, 3D engines and level editors.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

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What You Should Know About Team Lead - Animation [Far Cry Project], Ubisoft

Ubisoft is looking for a passionate Animation Team Lead to join our Far Cry Project in Toronto, ON. If you have experience leading teams and a knack for creating stunning animations, this might be the role for you! As an Animation Team Lead, you will play a pivotal role in guiding a small team of creatives, ensuring high-quality work and meeting deadlines. You'll have the opportunity to organize team tasks, represent your crew, and lead engaging meetings, all while keeping the game’s story and design at the forefront of your team’s efforts. In this exciting position, you'll also draft regular reports for the Project Lead and Production Manager, and you'll have the chance to mentor your team members in both technical and artistic aspects of animation. Your skills in communication and leadership will be essential as you coordinate tasks and address any potential conflicts while fostering a positive and productive work environment. We believe that collaboration is key, and within our hybrid work model, you'll have the flexibility to balance in-person interactions with remote work. Bring your creativity and leadership skills to Ubisoft, where we value diverse perspectives and innovative ideas to produce unforgettable gaming experiences!

Frequently Asked Questions (FAQs) for Team Lead - Animation [Far Cry Project] Role at Ubisoft
What are the main responsibilities of the Animation Team Lead at Ubisoft?

The Animation Team Lead at Ubisoft is responsible for overseeing the quality and deadlines of the animation team's work on the Far Cry Project. Duties include creating and prioritizing tasks, leading team meetings, mentoring team members, reporting on progress, and ensuring new hires integrate smoothly into the team.

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What qualifications are required for the Animation Team Lead role at Ubisoft?

Ideal candidates for the Animation Team Lead position at Ubisoft should have experience in animation and team leadership, have participated in at least one complete game production, and possess strong interpersonal skills, problem-solving abilities, and time management expertise.

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How does the Animation Team Lead support team dynamics at Ubisoft?

The Animation Team Lead fosters positive team dynamics by mentoring members, managing conflicts, and facilitating effective communication among team members. This role is essential for ensuring that the team operates cohesively and efficiently while meeting project objectives.

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Can the Animation Team Lead at Ubisoft work remotely?

Yes, the Animation Team Lead role at Ubisoft allows for a hybrid work model, requiring a minimum of 3 days in the office each week while providing the flexibility to work from home for the remaining days, promoting a balance of collaboration and individual focus.

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What skills are valued in an Animation Team Lead at Ubisoft?

At Ubisoft, an Animation Team Lead is valued for their leadership abilities, resourcefulness in problem-solving, strong communication skills, and capacity to manage stress and change effectively. Understanding technical constraints and familiarity with tools like JIRA or Perforce also enhances a candidate's profile.

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Common Interview Questions for Team Lead - Animation [Far Cry Project]
How do you prioritize tasks for your team as an Animation Team Lead?

When prioritizing tasks, it is crucial to assess the project's timelines and the impact each task has on the overall game development. Communicate clearly with team members to understand their workloads and capabilities, and establish a transparent system for tracking progress, ensuring everyone is aligned towards shared goals.

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What is your approach to mentoring junior animators on your team?

Mentoring junior animators involves providing constructive feedback, sharing best practices, and encouraging their creative expression. I believe in setting up regular one-on-one sessions to address any challenges they face while celebrating their accomplishments, fostering a supportive environment for their development.

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How would you handle conflicts within your animation team?

Handling conflicts requires an open dialogue. I encourage team members to share their perspectives and facilitate discussions to reach a resolution. It’s important to address issues quickly and ensure that all voices are heard, fostering a collective approach to conflict resolution.

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Can you describe your experience with game production processes?

Having participated in a complete game production, I am familiar with the stages from concept to launch. I prioritize collaboration among departments, ensuring that animation aligns with gameplay and technical requirements, thus integrating seamlessly into the final product.

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What techniques do you use to keep your team motivated during crunch times?

During crunch times, I focus on maintaining open communication and providing support. Recognizing team achievements, big or small, and incorporating brief breaks can significantly boost morale. I also emphasize the importance of work-life balance, even during busy periods, to sustain motivation.

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How do you stay updated on the latest trends in animation and game development?

I regularly attend industry conferences, participate in online forums, and curate materials from influential game design leaders. Continual learning is essential; I encourage my team to explore new tools and techniques, which we can then discuss and apply to our projects.

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Describe your experience with animation software and tools.

I have extensive experience with various animation software, such as Maya, Blender, and Unity. Familiarity with project management tools like JIRA allows me to track our animation tasks and ensure alignment with game design specifications effectively.

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How do you ensure animation quality aligns with the game's vision?

Ensuring animation quality starts by having a comprehensive understanding of the game’s narrative and design goals. I conduct regular reviews and encourage team feedback, implementing best practices and necessary adjustments to maintain consistency with the game’s artistic direction.

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What do you consider essential for team success in animation production?

Clear communication, strong leadership, and collaboration are fundamental for animation production success. It’s essential to create an inclusive environment where creativity flourishes and team members feel empowered to contribute their unique ideas to the project.

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How do you facilitate onboarding of new animation team members?

To facilitate seamless onboarding, I provide new team members with a comprehensive introduction to our projects and workflows. Paired mentorship programs encourage new hires to integrate quickly, ensuring they feel welcomed and equipped to succeed in their roles.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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Full-time, hybrid
DATE POSTED
April 17, 2025

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